Recent Blog Posts
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FPS Willamette Parkview Mall UE5 – Introduction
This is the first in a series of posts where I aim to make an FPS game based in the Willamette Parkview Mall from the original Dead Rising game. During this series I will be trying to recreate parts of the mall using Blender and Substance Painter before moving them into Unreal Engine 5 where […]
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Indie Dev Week 13 – Finishing Up & Final Review
This week I have added some finishing touches to my project ready for submission and have fixed some minor bugs which came up. Finishing Touches I have added some fire blueprints to the world. These consist of a fire particle system and a collider which will trigger a burning effect on anything that overlaps it […]
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Indie Dev – Week 11 and 12 Progress
This week I have done two rounds of testing with friends and family members and have used their feedback to make changes to the game. First Round of Testing During this round the following bugs/issues were detected: Problem: Some buildings were spawning duplicates which meant every door had to be opened twice. This was not […]
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Indie Dev – Week 9 and 10 Progress
This week I have continued to work on the capturable building mechanics including creating the UI for infestation. I have made a capturable building manager blueprint which manages all buildings in the scene. This is responsible for handling things like zombie spawning inside buildings. Inside the manager is a custom event on a 15 second […]
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Indie Dev – Week 7 and 8 Progress
This week I have done a lot of work on the environmental aspects of my game and expanded on my AI system. I have created several buildings which I have turned into blueprints. Each blueprint has a list of child actors which serve as zombie spawn points. Each one of these spawn points has a […]
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Indie Dev – Week 5 and 6 Progress
13th March to 27th March This week I have decided to go away from the course a little to try and add some of the key features of my own game. I have started off trying to implement some enemy AI. Using this tutorial: Setting up a simple AI Controller in Unreal Engine – JAY […]
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Indie Dev – Week 3 and 4 progress
This week I have built on the inventory system to add some features such as drag and drop and item stacking. I have also expanded further on the harvesting system while following the course. There are now destructible harvestable objects which can be placed in the world such as trees and rocks. These objects give […]
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Indie Dev Project – Week 1 and 2 Progress
Because I have never used Unreal Engine before I decided to purchase a course which would help me learn the engine and blueprint system quickly. I found a course which guides you through building a game which has many similar systems to the game I have planned so I have purchased this. Here’s the link […]
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Indie Dev Project – Plan
My plan for my indie dev project is to create an open world, first person, survival horror game where the only goal is to stay alive for as long as possible. The player will be dropped into an open world based on New York City with only a handful of items. While contending with hunger, […]
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2D Game Project – Game Link, Testing Results, Final Thoughts
Testing After deciding to do testing in two different groups I began tests with 5 participants. The idea was that I could use the feedback from the first group to make some small adjustments to gameplay and gather feedback from the second group to see if the adjustments had been effective. In the first group […]